Developer Blogs

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isla6
May 13, 2024
How do users feel after they play on Nostra?

<!--td {border: 1px solid #cccccc;}br {mso-data-placement:same-cell;}-->Nostra's lock screen games aren't just a way to pass time; they're the best Mobile Games that give a daily injection of joy that leaves users feeling:

1. Empowered and Accomplished: Nostra's games are expertly crafted to o…

172 views
klg71
May 12, 2024
Teaser: Firebound Forge
Firebound Forge gets a new look.

I wanted to emphasize the lava cave look. 

Zorn and Iphrit already made themselves comfortable.

The raid elemental run will contain three stages.

Firebound Forge is the final encounter of this raid.

You start with the fight in the Pit of Elements. This level is line…

331 views
8Observer8
May 11, 2024
Simple third person controller with Three.js, OimoPhysics and JavaScript

Demo on Glitch

GitHub repository

The camera follows the ship. The camera can be rotated around an object by holding down the left mouse button. The camera can be zoomed in and out using the mouse wheel. There is a cube on the stage that the ship cannot pass through, because there is a static collider…

644 views
LizardGamesStudio
May 11, 2024
What's new in A Story About Farting?

The first major update to A Story About Farting will introduce a number of changes:

- From now on, you will be able to fart constantly - even during animations, which means you will be able to earn points faster and earn achievements faster at the same time!

- The problem with achievements not being …

546 views
sachindevduggalca
May 10, 2024
The

Hello Folks Myself Sachin Dev Duggal from California…Since I started making games, people around me are creating “Game Ideas” and asking me to implement them. Without any context. Without understanding market, game design and mechanics, scope and cost. It's especially irritating because mostly fami…

650 views
The RedFox
May 09, 2024
REKUSU UPDATE 05.09.2024:CHAPTER 2 NEWS

Well...I've been offline for quite some time.

A lot has changed, a lot has happened.

CHAPTER 2:THEATRAGONIA

Well, to summarize, chapter two is almost done.A lot of new abilities, enemies, etc.And Jackob.

Jacob is the main character (villain???) of the second chapter. He is the "king" of the Theatragori…

555 views
f00dstamp9696
May 08, 2024
Less is more

I started my game dev journey in 2020. Like many others here, I teamed up with my best friend to “Make a damn game”. A year later, we had nothing. Just some ideas and some drawings. Who knew our dreams of a top-down open world RPG with time manipulation mechanics would be complicated!

We eventually …

558 views
Ed Welch
May 08, 2024
Avoiding artifacts in shadow maps

My game Merc Tactics uses a simple shadow map to create shadows, but I had a lot of trouble getting it to work without artifacts. In particular peter panning and acne were a big problems. 

the shader code looks like this:

		uniform sampler2DShadow sShadow; 
		uniform sampler2D sampler2d;
		in me…
543 views
HugoN
May 08, 2024
UPDATE: Steam playerbase similarities.

Hi,

I want to inform that I updated my steam playerbase similarity app. Now it's use data from 800k steam profiles and is supporting almost 7000 games. 

App also allows to see which tags are the most important across similar games. 

It also feature communities detection between games. It all…

551 views
aigan
May 06, 2024
Embodied manipulation: a control scheme for immersive sim gameplay

I love the controls in the original 1996 Tomb Raider. It feels like I'm touching the world. Holding down the keys for holding objects or holding on to ledges. Using the lower key for the legs and the upper key for the arms. It’s intuitive, consistent and it felt right for me.

Contextual buttons

My ma…

27,194 views
klg71
May 05, 2024
Soul Towers Rework
The Rework of Soul Towers is finished

With new textures, decorations, and enemies.

Say hello to our latest fiend Siphon:

You can get a quick look at the level:

Highlighting is working again.

There were some bugs in the render pipeline. I learned a lot of stuff about the scriptable render pipeline.

Thanks…
1,379 views
elixir.su
May 05, 2024
Release of point-and-click adventure Shadow Tale

Without further ado, I'd like to introduce my point-and-click adventure game called Shadow Tale.

You can download it from Google Play.

Other projects

2,660 views
Little Stories
May 03, 2024
Player Reward #indiegames #unity #d #rpg #mmo

The project administration is delighted to announce that you have been awarded 200 diamonds. This is in recognition of your outstanding contribution to the development of our game's media presence.

Your enthusiasm, creativity, and active participation in the community have significantly impac…

1,848 views
JFoll0823
May 03, 2024
Multiplayer Exploration 1 - FINAL

This entire project consisted of tutorials because I have never worked in netcode and did not plan on making a portfolio piece about it.  In the future, there will be projects that I may want to know how to incorporate such a thing, but since this is for our portfolios, I did not go the extra …

1,712 views
Joey_JY
May 03, 2024
0503-updates

merge the map to the main branch

change main characters

repair some movements issues

13,099 views
Dr_Popet
May 02, 2024
c1ic.mx arcade buttons

I made a new video showing the process of making buttons.

Remember that in c1ic.mx site there is no buttons, but many people as I see (using a tracking mouse service) always try to click on the buttons, so, to make it easy for people to understand, every time I show the games I connect these buttons…

2,126 views
Making a Multiplayer game in 7 Days!
Welcome to my first post in the AD-HDevlog.

This Devlog will not be specific to AD-HD but just the journey I go on as I make games!

This week I have been working on a multi-player Rock Paper Scissors Game using firebase as the server to host player data. This Project was really fun to do, every Playe…

5,189 views
blumagma711
April 30, 2024
Role Analysis Project 03: Unreal Networking Sandbox with C++
Summary:

After my last project with Unreal Blueprints, I wanted to pivot over to C++. The theme of the project this time around was networking, so I decided to mess around with the FPS template in Unreal and implement some networked multiplayer functionality.

I've only read a little bit of C++, and I…

2,557 views
pixelamped
April 29, 2024
Working towards a demo build!

I have done a lot of work on Blast Castle in the past weeks/months and holding back writing another blog, so here I am! I don't want to bore anyone, so I'll get right to the changes!

The dictionary

One of the things I always wanted to have was a way to keep track of discoveries. This object opens up …

8,407 views
Dr_Popet
April 29, 2024
Single button shooting gallery

Can you imagine a single button gallery game?

Thats an idea that is been in my head for a while. I really love making simple one button games, I like the challenge of solve problems and mechanics, I'm not the best coder, barely know html5 and Javascript, but I was thinking… What about a shooting gam…

2,517 views
klg71
April 28, 2024
Equipment Rework Live

Today I can finally release the pending changes on the live servers. The primary changes are the new avatar compilation and the ongoing raid rework.

The raid rework isn’t finished. Yet I couldn’t find a reason to further delay the live update.

For this release I re-enabled the Escape Attempt raid. It…

2,577 views
JFoll0823
April 28, 2024
Learning Multiplayer in UE5 - Part 1

I think for the rest of this project I want to learn more about how clients would go about joining the server instead of UE5 creating a client that automatically joins the server, but…

This week, I learned the basics for creating a multiplayer game in UE5 by following Gorka’s tutorial: https://www.y…

2,241 views
blumagma711
April 28, 2024
Conquering Ciros Week 16: End Of Project Postmortem
Summary

This game has been in the works for the past couple of years now, although I only joined the team back in August as part of my college capstone project. I was predominantly a gameplay programmer for the team, which was a great experience. I worked a lot on crystals in the game, which are you…

2,531 views
jhocking
April 28, 2024
Cult of Taal-zuz: a simple management sim

Continuing on from my Tokkitron announcement last month, I did a new game jam project called Cult of Taal-zuz! I swear it’s just a coincidence that I’ve done two game jams in quick succession, and I’m not just planning to keep doing game jams forever. However for a while I’v…

2,241 views
Simmie
April 25, 2024
Virtual Reality Out of Your Monitor: Egocentric Projection

Hi everybody!

I post very rarely to this blog, but I am still alive! I just released a video on the topic of egocentric projection. It's not a topic tightly related to game development, however, I think it is a really neat and rarely talked about technique in computer graphics. Egocentric projection…

50,774 views
kyanite6
April 25, 2024
Multiplayer tower defense demo. In Unity

Multiplayer tower defense demo. In Unity

Using unity's built in net code library.

A symmetrical multiplayer, one player plays as the defender and places towers down in the fog. The other player can place units down to invade. When the wave starts all entities will start moving.

3,027 views
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