﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Managed World</title><link>http://members.gamedev.net/managedworld/home.html</link><description><![CDATA[Game Development With .NET]]></description><copyright>Copyright 2005 Jason Olson</copyright><dc:language>en-US</dc:language><generator>Managed World Publisher v1.0</generator><item><dc:creator>Jason Olson</dc:creator><title>Gamers.com - John Romero Interview</title><link>http://members.gamedev.net/managedworld/home.html#13</link><pubDate>Thu, 03 Feb 2005 09:39:27 GMT</pubDate><guid isPermaLink="false">13@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Gamers.com has posted an interview with John Romero, one of the makers of Doom and one of iD's founding members. You can find the interview <a href="http://www.gamers.com/?run=news&news_id=3569">here</a>. Enjoy!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>New Article/Restructuring of Current Articles</title><link>http://members.gamedev.net/managedworld/home.html#12</link><pubDate>Thu, 03 Feb 2005 09:30:19 GMT</pubDate><guid isPermaLink="false">12@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>In preparation for the next fifteen or so articles that are in the works for my first series, I have restructured the two current articles as well as wrote up a new article. The new article is mostly fluff and serves as an introduction to the series, why the series exists, and where I wish to take the series. You can find the article here:</p>
<p><a href="http://members.gamedev.net/managedworld/series/sidescroller/intro.html">Introduction - The Plan</a></p>
<p>Enjoy!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>New Managed DirectX Jobs</title><link>http://members.gamedev.net/managedworld/home.html#11</link><pubDate>Fri, 28 Jan 2005 05:50:47 GMT</pubDate><guid isPermaLink="false">11@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Word comes along from Toronto-based game development firm <A href="http://www.shortstackedstudios.com">Short Stacked Studio</A> that they are in the process of hiring developers with C# and Managed DirectX experience for a new project. If you are at all interested, shoot off an email to <A href="mailto:jobs@shortstackedstudios.com">jobs@shortstackedstudios.com</A>.</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>DirectXDev Mailing List</title><link>http://members.gamedev.net/managedworld/home.html#10</link><pubDate>Tue, 25 Jan 2005 20:28:05 GMT</pubDate><guid isPermaLink="false">10@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p><a href="http://www.thezbuffer.com/articles/124.aspx">Zman</a> mentioned that he found a yahoo group for Managed DirectX, albeit an apparently dead yahoo group. That reminded me about a mailing list that anyone serious (or even not serious) about DirectX development should be subscribed to. It is not specific to Managed DirectX, but is dedicated to DirectX development in general. </p>
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<p>It is hosted by Microsoft and you can find the sign up page <a href="http://discuss.microsoft.com/SCRIPTS/WA-MSD.EXE?SUBED1=directxdev&A=1">here</a>. Enjoy!!!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Article Update</title><link>http://members.gamedev.net/managedworld/home.html#9</link><pubDate>Thu, 20 Jan 2005 00:25:46 GMT</pubDate><guid isPermaLink="false">9@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>I have updated the first two articles to reflect my new found and justified love of Subversion. Some statements in the prior version of the articles were based on out-of-date information, so I wanted to finally update the articles to match exactly what I'm using at home now. You can find the articles as follows:</p>
<p><a href="http://members.gamedev.net/managedworld/series/sidescroller/devenv.html">Development Environment - An Overview</a> </p>
<p><a href="http://members.gamedev.net/managedworld/series/sidescroller/devenvimp.html">Development Environment - An Implementation</a> </p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Interview with Tom Miller</title><link>http://members.gamedev.net/managedworld/home.html#8</link><pubDate>Tue, 04 Jan 2005 22:34:13 GMT</pubDate><guid isPermaLink="false">8@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>I've just posted up the interview with Tom Miller that I conducted. You can find it <a href="articles/interviews/tommiller.html">here</a>. Please enjoy!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Wowzerz</title><link>http://members.gamedev.net/managedworld/home.html#7</link><pubDate>Tue, 04 Jan 2005 01:02:26 GMT</pubDate><guid isPermaLink="false">7@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Yello all y'all. It's been quite a while since I last updated this site. I took a much needed break for the last week and a half and got to spend a lot of time thinking about the direction I want to take Managed World in. Hopefully since it appears I'm now over my end-of-the-year burnout and have some fresh ideas in mind, you will be seeing more updates soon.</p>
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<p>I'm going to be doing some shorter articles outside of the game series. These articles will cover topics like "Flocking", "Procedural Texture Generation", and such (basically, ideas and articles that won't take as long to write). Plus also, I have to admit that I selfishly hope that some of these articles will have a little more of a "WOW" factor than an entire series that might take a while to get the train rolling down the track.</p>
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<p>Keep in tune! And Happy New Year!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Next Article Up</title><link>http://members.gamedev.net/managedworld/home.html#6</link><pubDate>Tue, 12 Oct 2004 06:36:39 GMT</pubDate><guid isPermaLink="false">6@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p><a href="http://members.gamedev.net/managedworld/series/sidescroller/devenvimp.html">Development Environment - An Implementation</a> is now up. Enjoy.</p>
<p></p>
<p>On a different note, don't expect the updates to come this frequently. I have one more article I can crank out in the next week or two and then everything will be on pause for a while so I can actually complete the game and optimize it before writing the rest of the articles. </p>
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<p>I know that sounds pretty disappointing, but look at it this way: when the articles start flowing, they will flow like wine :D. No more long delays after this one. No waiting numerous months for the next article, and more months after that for the next one. I know it's kind of a pain, but trust me, it will be for the better in the long run. </p>
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<p>Now, we return you to your regularly scheduled programming....</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>New Article Up</title><link>http://members.gamedev.net/managedworld/home.html#5</link><pubDate>Mon, 11 Oct 2004 03:05:24 GMT</pubDate><guid isPermaLink="false">5@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Well, well, well. The first article is up. Yeah, I know, it's about time. The new article is an overview on the development environment. You can find it <a href="http://members.gamedev.net/managedworld/series/sidescroller/devenv.html">here</a>. You can also get to it through the menu here on the website.
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It isn't much, I know. But it is certainly a start. Enjoy!</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>RSS Feed</title><link>http://members.gamedev.net/managedworld/home.html#4</link><pubDate>Sun, 03 Oct 2004 09:51:43 GMT</pubDate><guid isPermaLink="false">4@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Well, after another long evening and night, the RSS feed is up. You can find a link to it in the menu.</p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Welcome</title><link>http://members.gamedev.net/managedworld/home.html#3</link><pubDate>Sat, 02 Oct 2004 19:51:22 GMT</pubDate><guid isPermaLink="false">3@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Welcome to Managed World. Managed World focuses on game development tips and articles that relate to managed languages, mainly C#. An emphasis is placed on Managed DirectX although there is a possibility of future tutorials for managed OpenGL wrappers. </p>
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<p>You won't find articles on "How to Initialize Direct3D", or "Creating a Vertex Buffer" here. This site is dedicated to articles not found in other places. So, what kind of tutorials *can* you expect then? Well, for starters, we will delve into topics like "Implementing a Quake-style Console" and "How to Best Architect an Input System". We will focus on higher goals like architecture, code reusability, and maintainability. Put away those kiddy books and be prepared to learn "big-boys" topics. </p>
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<p>"Where are all these articles, already?" you might ask. Well, they are being worked on as you read this. Depending on scheduling issues, don't expect to see anything for a month of two. This is mostly a placeholder until then. </p>
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<p>In the meantime, I hope you all enjoy your stay here in Managed World. In case of an emergency water landing, you can find the emergency exits on the side of the site. If your computer manages to spontaneously combust in the case of an emergency, it was nice knowing you and I will see you in the afterlife. </p>
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<p>Ciao!</p>
<p></p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Here I Go Again On My Own</title><link>http://members.gamedev.net/managedworld/home.html#2</link><pubDate>Sat, 02 Oct 2004 07:50:53 GMT</pubDate><guid isPermaLink="false">2@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Perhaps the design isn't half bad. Regardless, it makes me smile knowing that I did it myself. There might be some hope afterall, methinks. </p>
<p></p>]]></description></item><item><dc:creator>Jason Olson</dc:creator><title>Testing, Testing, 1, 2, 3</title><link>http://members.gamedev.net/managedworld/home.html#1</link><pubDate>Sat, 02 Oct 2004 04:50:20 GMT</pubDate><guid isPermaLink="false">1@http://members.gamedev.net/managedworld/home.html</guid><description><![CDATA[<p>Just wondering if this is going to work or not. I certainly hope it does because this site might become pretty lame from the get go if there the site doesn't even work!! If you happen to read this test posting, good for you! You are probably one of the first set of eyes to see this budding website. </p>
<p></p>
<p>I apologize for the design beforehand since I am not a designer. I tried my best but it still seems like this site is overloaded with "programmer art". All I can say is that I wish I had nearly half the design skills that my friends have. </p>
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<p>If you happen to like the site, then YAY! At least I did one thing right. A pretty good foot to start out on if you ask me. Hopefully there will be many other good feet to follow :D. </p>
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<p>Ciao!</p>
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