About Me
Projects
GEOmancy 1 2
Tanx!
Shaders
CellShader
OceanWater
My E-Mail
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Main Features
Written using C++ and OpenGL. | 


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Controllable Level of Detail (via ROAM)
Allows control over scene quality and frame rate.
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Multi-Textured Terrain.
Diffuse, Lightmap and Detail Textures.
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Procedurally Generated Clouds, using the Perlin Noise algorithm. |
Soft-shadowing through ray-traced based lightmap creation. |
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