About Me
Projects
GEOmancy
Tanx!
Shaders
CellShader
OceanWater
My E-Mail
|
Overview
Created for a summer university project after my graduation, Tanx is a demostration that aims to show how easily common game elements can be implemented using Microsoft's XNA framework. An on-going work-in-progress, Tanx currently shows a simple terrain enviroment, along with a cube-map based skybox and some basic physics. Players can drive their tank around the landscape through the use of a FPS style control system.
Tanx, in its current form, was written in just over 6 weeks, using both the XNA framework and the DirectX HLSL shader language. Its main features include;
- A Heightmap Generated Terrain
- Multi-Textured Landscape
- CellShader Effect File
- Cubemap based Skybox
- Basic Physics and Collision System.
I hope to continue to work on Tanx, and aim to evolve it into a full multi-player game over the next coming months.
|