nameGIF

About Me

Projects

GEOmancy

Tanx!

Shaders

CellShader

OceanWater

My E-Mail

Overview

Created for a summer university project after my graduation, Tanx is a demostration that aims to show how easily common game elements can be implemented using Microsoft's XNA framework. An on-going work-in-progress, Tanx currently shows a simple terrain enviroment, along with a cube-map based skybox and some basic physics. Players can drive their tank around the landscape through the use of a FPS style control system.

Tanx, in its current form, was written in just over 6 weeks, using both the XNA framework and the DirectX HLSL shader language. Its main features include;

  • A Heightmap Generated Terrain
  • Multi-Textured Landscape
  • CellShader Effect File
  • Cubemap based Skybox
  • Basic Physics and Collision System.

I hope to continue to work on Tanx, and aim to evolve it into a full multi-player game over the next coming months.

Tanx Screenshot

Tanx! - Executable Demo