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<span class='text-white'>ricvalerio</span>
<div><i class='fas fa-medal mr-1' style='color:#ff9900'></i>159</div>
<div>Joined May 7, 2005</div>
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Profile](https://uploads.gamedev.net/profiles/monthly_2020_02/large.9ebc9849600c46f88e5557308abff817.youtube_channel_2.png)
The devlog of my online RPG, of which I am making videos showing the progress and features of the game.
![Spells with root effect](https://uploads.gamedev.net/profiles/monthly_2020_02/large.9ebc9849600c46f88e5557308abff817.youtube_channel_2.png)
Here's a new effect that was added to the spells. Roots will prevent characters from moving, but not from casting spells or abilities.
Looking forward, I want to add more effects, including knock backs and alike, to make it possible to create more varied and interesting spells for a more fun and int…
![Visuals for buffs and debuffs](https://uploads.gamedev.net/profiles/monthly_2020_02/large.9ebc9849600c46f88e5557308abff817.youtube_channel_2.png)
Here's a short clip of the visuals for buffs and debuffs in the game.
While buffs and debuffs have been in the game for a long time, it was not possible to add visual representation of them in the character. Now, it is possible to add them, and this will greatly improve the player experience, for s…
![Exorcism?](https://uploads.gamedev.net/blogs/monthly_2019_12/fbb420d1a5ab41d89a6af56f63f06e94.Untitled4.png)
This could be a great ability to have, wouldn't it?
Having a priest class that would do close up combat against undead. And it might just be a part of the abilities they have, which would give a much more front line role to priests in specific combat scenarios. What other abilities do you have along…
![Spells part 3](https://uploads.gamedev.net/blogs/monthly_2019_12/b52a7af2281646919aab1ea13f4dac3d.embed-278559865015-1575654872227.png)
In the upcoming video, I will show more improvements done to spells and combat. Stay tuned to the channel ;-)
https://www.youtube.com/channel/UCyOt8sPTqNxRseUzpzUEQQg?sub_confirmation=1
![How I (stress) test my MMO server](https://uploads.gamedev.net/profiles/monthly_2020_02/large.9ebc9849600c46f88e5557308abff817.youtube_channel_2.png)
ure the server is capable of serving thousands of concurrent connections.
And wouldn't it be great to have an app that let's us connect clients, have them do stuff, see the bandiwdth usage and so on?
So I set forth and did make an app, by reusing a console app I had previously done to stress test the…
![Spells + Spell Editor, part 2](https://uploads.gamedev.net/monthly_2019_11/youtube_spells_thumbnail.png.f8bae74ae0a3265a6b58fe1a1a9ebc5c.png)
There has been a lot of work on the spells system and editor, and I would like to share with you the progress of these last weeks regarding spells.
On the previous video, I could show a few simple spells, like a fireball, charge, heal. But it didn't have targeting rules, so all spells requir…
![Multiserver realms](https://uploads.gamedev.net/profiles/monthly_2020_02/large.9ebc9849600c46f88e5557308abff817.youtube_channel_2.png)
MultipleServerRegions.mp4 Last teleport / portal entry was a step in the direction of having a bigger world. Now the user has the tool to travel faster across a big landscape and across continents.
But to support a big landscape,…
![Portals and new area - MMORPG devlog](https://uploads.gamedev.net/monthly_2019_11/1049775020_Screenshot2019-11-02at1_05_34.png.a7d36ddc78a37b83189ff2830675d541.png)