Target hit

Published July 16, 2006
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Another boring post. I've hit my target for today, but I'm starting to get worried. Firstly, it's going to be tight getting everything to work on time, as many of my schedules don't allow much margin for error. Luckily I have a good month and a bit assigned for polish and bugtesting, so that gives me a little breathing room.

I'm also getting more worried about how strict one of the element rules is. It's actually quite difficult, at least in my game, to get an emblem that is actually integrated into the gameplay, rather than just being heavily displayed all over the place. Other than that, I'm pretty certain I can meet the requirements for the other elements.

One thing that's resulted from this is that my documentation is shot to hell, because I don't have time to keep up with my code :/.

I may edit this post and put up a demo later, I'll see what happens. Stay tuned for fun and games!

EDIT: Windows and linux version only. Sorry Ravuya :(.
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