Anyway, it looks like Duck Tiles and Bulldozer can come out at the same time. Here's where I am.
Bulldozer - 95% (just late testing)
Duck Tiles - 95% (ditto)
online playable demo for Bulldozer - 100%
online playable demo for Duck Tiles - 100%
Update online shopping cart and commerce system to support multiple purchases - 75% (probably works, but just needs testing)
Far as I know, that's all that's really necessary to get 'em out the door. Then it's. . .
stat-o-matic machine - 10%
retrofit existing six daily puzzles to new system - 0%
six new games - 16.6% (one is complete, the rest are just pencil-sketches)
make standalone game pack out of the six new games - 0%
And then I plan to work on two more "top shelf" games, basically larger scope stuff like DT and Bulldozer. Working titles. . .
Puzzle Pies (bounce pies around to defeat evil clowns) - 0%
Bulldozer Gold (bulldozer with more stuff to do) - 0%
And Flash-based level builders for both.
Lessee. That'll give me 12 small games in two game packs, four larger games, and web-versions of all of 'em.
I also have three or four small giveaway-size games that'll likely be made into some kind of "gimme pack", ala "buy two products and get the gimme-pack for free".
So it looks like I gots my work cut out for me, at least for the near-term.