Honestly, have you actually read anything by the guys who write the memory allocation subsystem for Windows? If not, rest assured that they know way more about memory and caching than you will ever know, and if you think that doing a simple malloc(some_ridiculously_large_number); now and then will improve on their handiwork, you're very mistaken.Notwithstanding, Shelly and my coverage of Casual Connect is now on the front page of www.gamedev.net. Hopefully there's something there that's useful to you. If not, just skip to the last page of part two, as that's where we posted the pictures.
Enjoy!