Today it's fonts. As you can see from my games, I don't like to get too flowery with my fonts. A couple of the games (Pop Pies, Double Twelve) use a big fanciful font for the title, but I really like to go with readable stuff for the main text. And here are the fonts I prefer. They're readable at a distance but aren't distracting.
Note that the download sites I mentioned below might not be the preferred locations to get the fonts. Apart from the Vera Sans fonts, the licenses don't seem all that well spelled out. Best I know, most of these can be found on those "six hojillion fonts" collections, so the licenses should be pretty nonexistent. If one of these download sites is annoying, just google for another.
Bitstream Vera Sans - Very nice thick bold font. Classy looking. Wider than Arial and better for titles.
Boulder - Another nice thick easy reading font. Better than Arial Black for big titles.
Denmark - A bit star-trekky, but not so much that it's annoying. Limit this one to short bursts of text or titles. I believe this is the same font that gamedev uses for the text on its T-shirts.
Kacpo - A bit lighter than Boulder. I prefer this to Boulder if the text is really huge (like the Bulldozer main screen), as it's a bit less overpowering.
As for text-editing fonts, I still love Consolas. It's easy to read and the zeros and ones are distinct from ohs and ells, and it's built ground-up to look good in ClearType, and it doesn't look like a danged typewriter. C'mon, folks -- Courier is a holdover from IBM Selectric Typewriters. Time to let go.
Speaking of letting go, I'm enthused to see that Vista finally purged those old 8514 bitmap fonts from the font folder. Given that 8514 hardware was state-of-the-art when I was selling computers at the Texas A&M Computer Store twenty years ago, it's really time to let go.
Next to die, MS Serif!
Cheers for the font recommendations! [smile]