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Much fun was had this weekend

Published October 20, 2008
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Not at all game development related, but we did Maker Faire in Austin this weekend and had an absolute blast. Shelly was accepted as a "maker" for her little antique sock-knitting machine hobby. She was pretty-much tied down to her booth all weekend, but she still had lots of fun talking to people and showing off her antique knitting gizmo.

Even better, she won an Editor's Choice award, which I attribute to the strength of her presentation. There really wasn't much to her booth. Just her and a friend cranking on socks and talking about the machines, but she did take a lot of time to show people how the machines worked and the cool stuff you could do with 'em.

She also did an audition for Make:TV. We'll see how that goes.

Maggie and I had two days to do the entire faire, and we did pretty-much everything. Shelly posted a pile of my pictures here. As you can see, Maggie loved the snake-bike. We also got to see the eepybird.com diet-coke-mentos-fountain and the life-size mousetrap game, both of which were quite fun to watch.

There were loads of great things for kids to do free. Singer (the sewing machine people) were helping kids machine-sew cloth lunch bags, and Maggie proudly took hers to school this morning. She also made a kite, a parachute, slime, and innumerable little hand-painted doodads.

And I didn't get pictures, but they had robot wars going on in the big Austin rodeo arena. Most impressive was the 340-pound class. You don't really get an impression of the violence of colliding robots when you see the show on TV -- imagine two riding lawnmowers crashing into each other at top-speed and jumping five feet in the air and you get the idea.

All in all, it was a two-day celebration of everything nerdy. It was a blast. I'm sure we'll do it again.
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