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Design question

Published January 26, 2009
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I'm working on Pop Pies 2. Pop Pies is my most successful game far as ad-revenue goes. I'll also admit that it's not my best game. Myself, I much prefer Meltdown, although both games do have that visceral id-gratifying "blow up lotsa stuff in one shot if you set up everything just right" bit.

One thing I'd always planned for Pop Pies 2 was levels that got more difficult, ala Meltdown. Although I'm starting to think that that's getting away from my old "quick to play" mantra that I'd kept up from the beginning of this little puzzle game experiment. Meltdown does have multiple levels, but you can play through a single level in 1-2 minutes, so even if you make it through five or eight levels, it's still pretty quick. Pop Pies has only one level, but it takes a longer and more thoughtful setup if you wanna get the big 'splosions.

My initial plan was to have three growing meters at the bottom of the screen that measured pies 'sploded, columns cleared, and gifts cleared (see Poppit for this). If you got above a certain threshold on each, you'd move to the next level and the thresholds would get a bit higher, thus making the next level more difficult to clear. But now I think I'm just overthinking things. I should just make the game one level like original Pop Pies but make the level much more interesting with little bonuses and suchlike popping up everywhere.

Because, this is my hypothesis, most people who play Pop Pies don't do it for the score. While it is gratifying to break 10,000 points, Pop Pies is more about the visceral thrill of filling the screen with a big explosion. And if ad-revenue is any indication, people don't seem to mind pressing the "play again" button or the reload-button in their browser.

So now I'm leaning strongly against "Pop Pies With Levels" and more towards "Pop Pies With One Much Cooler Level".

Thoughts?
0 likes 5 comments

Comments

jbadams
I'd have to agree with the single but much cooler level approach, although I'd say that you should be careful to make sure that the bonuses aren't of a type that might disrupt someone's careful planning if they've spent a long time setting up a huge chain. The effects of any added bonus items/combos should therefor either be predictable in advance, should not disrupt the state of the board, or both.

I prefer Meltdown as well. *shrug*



Oh, while I'm here, I don't know if they're supposed to or not (if not I'd suggest maybe they should!), but your games don't remember my preference (off) for audio volume. I'm running Opera 9.62 on Windows Vista Ultimate 32bit with the latest Flash player installed.
January 27, 2009 03:04 AM
johnhattan
it might be a Flash Cookie issue, as that's where I store the volume. Does it properly store your name/password, presuming you're playing the daily puzzles?

If you don't know, right-click on your Flash movie, click "settings", and make sure that you're allowing some space for local storage (i.e. Flash Cookies).
January 27, 2009 09:45 PM
jbadams
Quote: Original post by johnhattan
it might be a Flash Cookie issue, as that's where I store the volume. Does it properly store your name/password, presuming you're playing the daily puzzles?
Yes, I'm playing the daily puzzles from your website, and they keep me logged in. I've got 100kb allowed for local storage, and the plugin reports than 1kb is currently used. Might be an Opera issue if others aren't experiencing the problem, I'll try a different browser over the next couple of days and let you know if it's just Opera or not.
January 28, 2009 10:17 AM
jbadams
No luck using another browser. I also bumped up the offline storage allowance (to 1mb) just in case with no effect.

It's a fairly minor issue, so I wouldn't worry too much about it, but let me know if you'd like me to try any potential fixes anytime, happy to help.
January 29, 2009 07:34 AM
TANSTAAFL
First: remember the lesson learned with Bejeweled 2.

Second: why not fill in pies from the top endlessly? At certain point threshholds, add a new color. Eventually the board should yield no more moves. Yes, this gets rid of whatever column bonuses.

Or - only add pies until a certain number of pies has been added, at which point the game ends as normal and column bonuses become meaningful again.

And/Or - put arkanoidesque powerups in the various pies, which earn you single use powers, like a column swap or a row swap or a pie and adjacent pie swap or a rotate the pies around a central pie power.

January 30, 2009 12:37 PM
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