New article about gameplay - Control systems

Published May 04, 2015
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Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems

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Monitoring your ship's systems could be a full time job. But with angry pirates, alien infections, and intercosmic masers constantly threatening your existence you can't always be micromanaging your
systems. That's why you'll have the ability to set systems to run automatically or be subjected to the errors of manual control.

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Read full article on Sol-Ark's IndieDB page

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