Greetings all.
I'm a researcher from Portugal, with the multimedia department of CIEBA, and I'm currently writing my PhD thesis on videogame composers' expansion of knowledge into areas of sound design, implementation, programming, and soft skills.
I come to ask for bibliography, books and articles, on the process of creating videogames, particularly about differences between indie and AAA production (I am focusing on indie).
So far I've used O'Donnell's "Developer's Dilemma", a great read I suggest to all, as well as my own experiences, but I am in need of more sources.
Thanks in advance!