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Latest Feedback Activity
The biggest thing seems like you need to “master” the sounds better so that they are more similar, particularly in the spatial image.
- It seems like some of your sound effects are stereo, with very wide spatial image (e.g jump sound). Others are very narrow/mono. I'd suggest converting all sounds to …
Peraglees: The Ooloufian Resistance is an action-adventure arcade shooter set in the Fennyverse. With the universe under threat from the evil Old Whiplin, explore and liberate nine whole planets in your quest to protect the universe! It's up to you as KAOTIX Fury or Guido Fury (or both in couch CO-…
Thanks for your reply ?
Hop and Bop by Flip Industries is currently under development. If you like the mario games on the NES, then you will probably like Hop and Bop!
They are looking for feedback and testing on all aspect! So do say whatever you think!
Screenshots
Oh, and Hop and Bop has an editor….. …
Hello,
The newest version of Citypy is now online!
DOWNLOAD: https://citypy.neocities.org/download.html
regards,
citarr
I think you have your first customer already.
I think this is a great melody! I really like the simplicity of the chords behind it and it seems like you do include movement at times too. You don't want to make it too busy so I think it works well. I also agree with @mychii about the gaps. I was listening to it while on another tab and it seeme…
Hello all, I've been working with a team to create VoxStory a new voxel based way to play TTRPGs over the past few years and have finally gotten to the point of having a playable demo, if you get chance we would all love some feedback!
https://store.steampowered.com/app/1339730/VoxStory__The_Cinemat…
DOWNLOAD: https://nyghter.neocities.org/download.html
Hi there! My name is John-Henri Jansen van Rensburg and I am a video game music composer. I have been making game music and would appreciate the feedback from developers on my delivery.
You can visit my website Imperial Dawn Audio to get a better sense of my background and my musical ideas.
Take a lo…
First of all the Gateway reminds me of stargate and I like that very much.
I am not a designer, but maybe some kind of shadow below the characters and enemies would add something to the scene. The grassland feels a bit empty otherwise.
The UI seems basic but very self-explaining which is good in my o…
@JoeJ Thanks for the feedback. Just to answer the reason why the heli is on the right as well deals with how I want to cut up the image for different aspect ratios. For example. 4 by
I believe later on I may had some bump mapping to the robot for nuts, bolts, and plating.
Greetings, Gamedev.net!
We are a small international indie studio Flyin Dogs. And here is our first project — The Tales of Bayun.
It is a narrative adventure game / visual novel set in a grim fantasy world based on eastern european and slavic myths and legends. Even though our game is relatively smal…
Hello everyone!
I want to ask you what you think about my new game in google play store?
What should I improve?
Maybe you found some bugs?
Any ideas to make gameplay more interesting?
Let me know :)
I will appreciate every comment you give me.
I got plans to updating game and it is will be awesome t…
Hi i am developing a fully free and opensource procedural modelling tool for gamedevs for a few months. At this stage it is ready to be used in real life games. This is a free and simpler alternative to paid professional terrain generation tools Gaea, World Machine,… asl well as apart from terrain …
Hey everyone, a couple of days ago, I released a first level prototype for a 2d platformer called “Gnort: The Shadow Goblin”. I really tried to incorporate some good level design, but I would like to know some areas I can improve on. I also have a devlog on the page about some of the design philoso…
Hello everyone,
★ Welcome to the Guild of Saviors ★
Guild of Saviors is a strategy RPG where you can build unique team with different play style. Create your strategy and get ready for battle!
«Game Features»
★ RPG Battle system with elemental strengths & weaknesses
★ Strategic team building and tur…
Hello everyone,
I challenged myself to create and release 3 games. Here I want to show you my second one called Planet Tower Defense.
Planet Tower Defense - Turm Verteidigung – Apps bei Google Play
Initially released in end of September 2020, but it was kind of unfinished (I didn't expect any download…
Hey all!
We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first video game in development by our indie team Niebla Games.
This Gameplay Teaser shows a …
Hey all!
We’re releasing this brief Dev Blog update to let you know how the development of Causa, Voices of the Dusk is going. As you may already know, this ambitious collectible card game is the first video game in development by our indie team Niebla Games.
This Gameplay Teaser shows a …
Hi, and welcome to this weeks Dev Diary!
Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I …
Hello and welcome to this weeks Dev Diary!
For the last two weeks, I have been spending time further examining the effects of re-scaling the heightmaps and searching for the optimal size I should aim at first. Since there is no further findings to go into detail for, I can only announce that…
Last month I posted a tech demo for my game. Only a handful of people played it, but the ones who did gave me some useful feedback.
Audio:
Background music and sound effects is high on the list. I haven't implemented any audio yet.
I'm currently talking to a composer - with a little luck he w…
Hi gamedevs,
We are happy to announce the release of Nanotale in early access on the 23rd of October 2019.
http://www.youtube.com/watch?v=5IohCH2aCx8
Why in Early Access?The initial plan was to release the full game in September 2019 but then, we n…
Hello everyone!
Since my last devlog there were quite a few drastic changes I made to the game. I actually changed the whole concept of the game.
WHAT'S DIFFERENT?
Well, in terms of gameplay, basically everything. You still need to get the ball to the end goal but now, instead of contro…
Hi all,
It's been a very long time since i last worked on this project. Now that Mr Boom's Firework Factory has been released, i decided to turn my attention to other projects, namely this one that has sat languishing on my hard drive for many years now since 2015. On deciding to restart thi…
Greetings,
New feature has been added to the game and now the alien can move faster and more effective. Stretching the body is the innate ability of the aliens. Using it in the Earth environment leads to interesting results. The alien can stretch and throw himself in the air and then hover …
The next step?
Just some thoughts and worries that I've been having lately: [When a hypothetical scenario is wanting to become reality.]
Hi Indies,
BETA testing is coming! Apply for a chance to join the closed BETA of Nanotale by answering the following form.
APPLY HERE[docs.google.com]
Once we are ready, we'll create groups of players for testing and notify them by email.
Last week we introduced…
Heya, pilots! Utilizer Deluxe v. 0.6.0 is live! Batten down the hatches, warm up the engines, activate the magnetic grippers, reload the guns - it's time to utilize to the maximum!
What's new:
- A new game mode - "Abyss"!
- level II upgrades are added!
- new upgrade: killing rew…
The purpose of this demo is to show what the game will be like and gather early feedback.
Feedback form:
To complete the demo content, obtain a full set of iron equipment, cape, sash, and amulet.
Note:…
We shipped Urban Warfare last week (the new Battletech DLC) along with the 1.6 free update. Things have calmed down enough that I only worked on some simple bugfixes which isn't really much to write about. But I did have an interesting conversation. Kiva asked me if I could talk to a friend of h…
Hi Everyone,
Now that I've returned from Casual Connect London 2019, I can finally progress with pushing Mr Boom's Firework Factory to release. Casual Connect was extremely productive, and an extremely useful resource for getting the game polished and put in front of many eyes. There is a ga…
Hi everyone!
I'm close to completing Reap. So, to make sure that everything works fine, I'll do some closed testing for it.
If you're interested in participating contact me here:
https://twitter.com/alienplay_games
https://gamejolt.com/@alienplay
or just comment on this devlog / send me PM.
…
Dear agents,
FallNation protocol is activated. Read the situation report bellow.
FallNation is a RPG Adventure in a post-apocalyptic world where survival of humanity depends on the battlefield. Death infection is everywhere. World is crowded of good damn soldiers, but it is the leadershi…
I'm working on a prototype for a strategy game where the player manages a theme park with hybrid animals. I love the idea, but there is one question that bothers me. The player is working for a "sinister" corporation. And as one of the gameplay features, I plan to add the possibility to sell the…
Hey everyone!
I've just updated Link It Up! both on Itch and Gamejolt.
Previously, I didn't introduce some mechanics properly so I hope I've fixed that with this update. ?
You can try out the new version here:
GameJolt: https://gamejolt.com/games/Link-It-Up/399152
Itch: https://ali…
Hey everyone!
I'm close to launching my web game Link It Up! and I'd really appreciate your feedback before I release it.
Link It Up! is a puzzle platforming game in which you need to link up the line in a way that allows you to reach the end of the level. It's a web game so there's no n…