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Latest General Activity

@Alberth Fair enough! 

8,931 views
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ProjectTaival
June 15, 2020 03:47 AM
Dev Diary #124 - Last Week, In Summary 22: General Update

Hi and welcome to this weeks dev diary, the short version!

Last week went by along the following topics;

  • More CSC tutorials and some practice on making submittable forms.
  • Researched some resource management and logistics ideas for the RTS titles - Most likely one of, if not THE most significant game m…
2,256 views
On 9/11/2019 at 8:17 AM, ShyPoke said:

Our studio is looking for a social media person. Someone who will deal with our Facebook, Twitter, Discord etc. What is something we should look for in a person that would be doing that job?

As an addition to what the people above m…

4,913 views

i design mazes(levels) but my programming knowledge is minimal

3,873 views
Webellion
November 22, 2019 03:34 PM
Development Update - November

RTS fans, check out the new DevLog entry of Five Nations. Take a look at the article and learn what updates we've delivered since our last check-in.

News
  • The updated version of the Super Early Access is coming out on Game Distribution in December, so hold tight we're almost there.
3,653 views
ProjectTaival
November 11, 2019 01:23 PM
Dev Diary #045 - The Recuperation From Ailments

Hello and welcome to this weeks Dev Diary!

Unfortunately, while tending for my wife while she has been sick, the flu catched up with me. Despite every sensible precaution (not involving hazmat suits or rubber gloves), We have both succumbed to bed rest, doing our best to just being able to p…

3,376 views
Chances of Your Game Becoming Successful

Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …

10,474 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.…

5,052 views
MikeDiz
November 07, 2019 12:17 PM

For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!

 

Crowdsourcer.io…

2,505 views
ProjectTaival
November 04, 2019 01:28 PM
Dev Diary #044 - Unfortunate Events

Hi, and welcome to this weeks Dev Diary!

Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I …

2,821 views
Francisco Tufro
October 27, 2019 11:51 AM
Accountability: How to stay motivated as a Video Game Developer

(this post was originally posted on medium.com, you can read it there if you prefer.)

Passion projects are HARD to finish.

No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.

“We are ke…

6,046 views

That is a plausible solution. Try it, and see if it's performant enough for you.

If you're worried about efficiency... which kind of efficiency are you worried about? Mesh count? Configuration ease? Ability to dynamically create enemies of various kinds?

You also don't need to use the sa…

6,597 views
JeremyAlessi
October 03, 2019 01:00 AM

In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…

3,504 views
JeremyAlessi
September 12, 2019 05:56 PM

In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.

https://youtu.be/fv…

4,269 views
TheFever716
August 23, 2019 01:45 AM
Solid Dell PC Currently on Sale

Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660,  6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.

Quote

 …

4,985 views
khawk
December 14, 2018 08:53 PM
Discord Store Goes 90/10 Revenue Split for Developers

In an aggressive move to lure developers, Discord will allow developers to self-publish games with a 90/10 revenue split. The announcement claims developers are creating their own stores and launchers to distribute their games instead of focusing on what's really important.

Quote …
2,429 views
Using Gradle to version and build a UE4 project

Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …

19,162 views
Static Analysis in Video Game Development: Top 10 Software Bugs

If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don't use static analysis – it's just the right time to start doing so. You doubt that? OK, I'll try to co…

14,013 views
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