Latest General Activity
![Dev Diary #124 - Last Week, In Summary 22: General Update](https://uploads.gamedev.net/blogs/monthly_2020_06/5ff0753dc2ca4e8b898cdff1875cdb3a.IntroVideo09-2200x1080.png)
Hi and welcome to this weeks dev diary, the short version!
Last week went by along the following topics;
- More CSC tutorials and some practice on making submittable forms.
- Researched some resource management and logistics ideas for the RTS titles - Most likely one of, if not THE most significant game m…
On 9/11/2019 at 8:17 AM, ShyPoke said:Our studio is looking for a social media person. Someone who will deal with our Facebook, Twitter, Discord etc. What is something we should look for in a person that would be doing that job?
As an addition to what the people above m…
i design mazes(levels) but my programming knowledge is minimal
![Development Update - November](https://uploads.gamedev.net/monthly_2019_11/skirmish-1-small.gif.275400c999ace641903a5d2f85ab5f7d.gif)
RTS fans, check out the new DevLog entry of Five Nations. Take a look at the article and learn what updates we've delivered since our last check-in.
News- The updated version of the Super Early Access is coming out on Game Distribution in December, so hold tight we're almost there.
- …
![Dev Diary #045 - The Recuperation From Ailments](https://uploads.gamedev.net/monthly_2019_11/IntroVideo09-2200x1080.png.27207e0ded57a960442c05685da6dec0.png)
Hello and welcome to this weeks Dev Diary!
Unfortunately, while tending for my wife while she has been sick, the flu catched up with me. Despite every sensible precaution (not involving hazmat suits or rubber gloves), We have both succumbed to bed rest, doing our best to just being able to p…
![Chances of Your Game Becoming Successful](https://uploads.gamedev.net/monthly_2019_11/imageproxy.png.d1f2387f9667d8de4081f3e1d8e88114.png)
Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.…
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.io…
![Dev Diary #044 - Unfortunate Events](https://uploads.gamedev.net/monthly_2019_11/IntroVideo09-2200x1080.png.2244b6684a02f6dbeb6562b11e6bfc4d.png)
Hi, and welcome to this weeks Dev Diary!
Unfortunately this week didn't go as planned, even to the slightest of degrees. My wife got sick early last week and I have been spending time with and tending for her most of the time. This break from game development has done good for me also, as I …
![Accountability: How to stay motivated as a Video Game Developer](https://uploads.gamedev.net/monthly_2019_10/1_GIWjNfhGDJscJECQekRBiw.jpeg.d2d9ad4504fe28b6e266fbfc79c1a2bf.jpeg)
(this post was originally posted on medium.com, you can read it there if you prefer.)
Passion projects are HARD to finish.
No matter what you do: writing books, blogging, music, visual arts, you name it. It's oh so easier to gravitate towards a path of least resistance.
“We are ke…
That is a plausible solution. Try it, and see if it's performant enough for you.
If you're worried about efficiency... which kind of efficiency are you worried about? Mesh count? Configuration ease? Ability to dynamically create enemies of various kinds?
You also don't need to use the sa…
In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 4…
In episode #2, Jeremy adds some formatting by covering the news, reflecting on the inspiration for PixelFest, and delving into an important developer lesson; that period of time everyone faces when they have to decide whether to play a game or make a game with their time.
![Solid Dell PC Currently on Sale](https://uploads.gamedev.net/monthly_2019_08/7mPfu2VpoR5eY6Jrx3bm69-650-80.jpg.f58351081143766f2f06e34c6dd849e2.jpg)
Via PC Gamer, the G5 Gaming Desktop is on sale for $813.99. It comes packed with a Nvidia GeForce GTX 1660, 6-core/12-thread Intel Core i5-9400 processor, a 360W PSU, 8GB of DDR4 RAM, a 1TB 7200 RPM hard drive, a Qualcomm SW1810 Wi-Fi and Bluetooth 4.2 wireless card.
Quote…
![Discord Store Goes 90/10 Revenue Split for Developers](https://uploads.gamedev.net/monthly_2018_12/discordlogo.png.a5630b1abdfd4c353d02ae3fa185dd1d.png)
In an aggressive move to lure developers, Discord will allow developers to self-publish games with a 90/10 revenue split. The announcement claims developers are creating their own stores and launchers to distribute their games instead of focusing on what's really important.
Quote …
![Using Gradle to version and build a UE4 project](https://uploads.gamedev.net/monthly_2018_05/gradlephant.png.9fc768d2751567ebc4abf029ca6d937b.png)
Automated builds are a pretty important tool in a game developer's toolbox. If you're only testing your Unreal-based game in the editor (even in standalone mode), you're in for a rude awakening when new bugs pop up in a shipping build that you've never encountered before. You also don't want to …
![Static Analysis in Video Game Development: Top 10 Software Bugs](https://uploads.gamedev.net/monthly_2018_05/image1.png.d0201312f294e1cffed9039fb827e2db.png)
If you are a software developer working in the video game industry and wondering what else you could do to improve the quality of your product or make the development process easier and you don't use static analysis – it's just the right time to start doing so. You doubt that? OK, I'll try to co…