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I have developed and published games for a few years now and as a developer and publisher I get bullshit in my inbox all the time. From scammers to terrible offers and publishers that don't seem to understand who they are trying to advertise to. In this blog I will list a bunch of vario…
Manager style games, especially ones with the amount of things to do that you've listed here, tend to work better when they move at the players place. At the very least when out of games have to player able to move at their own pace. Assuming there aren't too many random events then something that …
Hi
My name is Andrew, I am a Professional Scrum Master and Project Manager in the IT and software development industry. Using agile techniques, I have successfully delivered software, hardware, infrastructure, and cyber security projects.
I am also a skilled writer having written 4 manuscripts in the…
I've done something similar for code that compiles to WASM and runs in a browser. For very small things (Tank Wars, Space Invaders, etc) it works fine!
I would avoid having the caller do the indirect, though. If you need a texture, and there is a texture ID for each semantic texture in your game, ju…
-Please ensure you have a valid Wishlist ticket to travel.
Prague, April 19, 2021 - Bitrich.info is proud to announce that Rail Route, the train dispatcher simulator game, is expected to be released in Early Access on June 23rd. Rail Route has a new demo available on Steam and Itch.io sinc…
*bump
Congrats to those who're able to complete the challenge. I've decided to drop out. With my current time schedule I cannot code all the game logic in time. Everything is pretty much working aside from the AI part, timer, day counter, and new arrivals, and layer updates for water and power. The bulk …
Hi all,
I am a new member to the site, but a lifelong gamer. I am currently writing a research paper on the causes of crunch in videogame development and I am looking for individuals who may be willing to share their experiences (both good and bad). My intention is to demonstrate consistent trends a…
Hello folks,
I'm in refactoring again and at a point where I want to reorganize (yes he said it again) my framework code. Reading through the net and some Javascript/ NPM documentation, it feels like having smaller modules is always preferred in opposite to large framework libraries.
The reason I'm t…
frob said:
Generally the point where you start showing it off is where it looks good relative to where you are showing it, but you still have some embarrassment because you know it has issues.
It is always relative to where you are showing it off.
Sharing on a forum among othe…
The funding is broken down. But you need a complete plan, which needs to be updated with each funding request.
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.…
For the past few years, the team at Crowdsourcer.io have been working hard on a platform that allows people to build games together without raising finance or going it alone. And today is a special day for us because we are announcing the launch of Crowdsourcer.io v1.0!
Crowdsourcer.io…
No one's actually trying to be the "bad guy"
Sometimes in the games industry, we're confronted with people and situations that make us immediately fume. We can't possibly imagine how someone could think in a certain way. Don't they have common sense? Are they that unaware? That selfish…
@JTippetts sounds like something we could take a look at. Do you have any example of what your output looked like?
Again, thank you very much for your help.
We are still looking for:
Model Designers
Graphical Designers (Artwork, Textures, Materials, etc)
Effects Designers
Animation Designers
(1) Develop on your minimum recommended hardware. This makes sure that the game is fully optimized for the worst case. Just make sure to have surround sound speakers, multiple monitors and some cheap pre-used controllers of different types and models.
With software rendering, you can do anything o…
Hi fellas,
We’d like to share the story of a game anticipated to become somewhat a hit, but a series of ill-favored circumstances we’re gonna show below ruined all our expectations. 1.5 programmers and 1 lead game designer had worked on the project, plus 1-2 artists had been engaged in the d…
So just a few minutes ago, I got my economy sim up and running. I really love C#. It allows me to do a lot of things I couldn't do in programming languages, or at least so cleanly.
I finished the code a week ago, but it was extremely rigid. For instance, I had farms able to produce goods, th…
This weekend was spent exclusively on my economic model. I spent a day planning out what I wanted to do. I wanted to replicate demand and supply, curves and market behavior.
At first I simply tried to replicate the curves explicitly, with quantity supplied, quantity demanded, price and equil…
I've been watching alot of videos on C# and the SOLID principles of coding. 3 weeks ago I had never coded in C#, and I've been learning swiftly. Last night I figured out Coroutines and how they work. I did not expect the rest of my code to run while the coroutine was running...I thought it was l…
This week was a little tougher than the last. Specifically, I wanted to create a skill tree, but I didn't have an idea of what exactly I wanted in the skilltree. I had some general ideas of what I wanted to happen, but nothing specific.
What I want to do is have a scheduler that you choose w…
These numbers are complete guesses. Take this is a grain of salt.
I don't have direct experience here, but from what I've seen from colleagues, a successful hyper casual mobile game at a sufficient level of polish to succeed is multiple years work from 2 developers, and requires a marketing …
Today was my first foray into the game development. I have a working prototype of my main game mechanic, the scheduler.
I wanted to create a drag and drop system. I'm allowing 16 hours of time from 9 am to midnight (7 hours of sleeping and 1 hour of day prep) to be customizable. I want tasks…
Actually I've already choosen an art style and managed to create a good porsion of 3d assets in it. I've put a lot of effort and time in my player character concept (attached picture), but I've never managed to rig it and I'm not talking about animating it. So I set a biggest problems for me:
…I've seen them done well on several projects, and I've come to believe there is no "right". As I mentioned above, the first relationship of People over Processes means that if the people are happy with what is going on, that's good.
For the common practices, the biggest difference I've seen…
Hi everybody
I post like
For announced my soon new concept,
I look again with PEGI for the aggrement
But same no that i believe is belive it.
In well, my first and new project, like chance to be able to the mentality
Able to fe the able
Of the dead haha
...…
Hello everyone, my name is Valerio and I'm an expert in business development and product innovation. At the moment I'm working for a big gambling company and I'm also working on a side project to launch a startup aimed at the whole gaming world. I have an idea and I would like the help of this c…
Instead of one big ugly image, this time I'll give you lots of smaller ugly ones.
I added a new main branch to the old Mind Map, this one describes how the actual servers will be configured. This is a general overview of course, I'm building for a single (Physical/Virtual) server insta…
As you can see on the image below I’ve planned the whole development process. Sure, everything won’t go as planned but at least I know where I’m heading to. This helps me stay motivated and be more specific while working on the game itself.
Right now I’m at the very first stage - design stag…
Disclaimer: I'm a project manager, we operate on Rev Share, and I'm a jack of all trades, master of none.
Some things I think that can help is:
Free tickets are available to The Business of Indie Games Virtual Summit happening next month from July 24-27, 2018. There will be 30+ well respected indie devs, producers, and industry veterans speaking about strategy, finance, and marketing of indie games.
You can easily sign up on the web…
Crowdsourcer.io is a growing concept, it allows projects/small businesses to bring in collaborators on a revenue share basis to help them grow and expand. Felicity Toad is one of many projects that is successfully developing their game through this platform and we want to share some insights with …
Revenue share models (often shortened to rev-share and synonymous with profit sharing models) are a way for businesses and startups to pay the members of their teams. In this article we’ll explore what exactly is a rev-share model and how one might be used with collaborative game development on a …
If you’re new to the industry and want to get your foot in the door with your own ambitious project, it might worth taking a step back and considering your scope.
While the games industry is full of lots of wonderful projects and games successfully ma…
I need to make money to fund the further development of my game. So, I've been doing paid contract work in VR. Most of the work is pretty easy for me and consists of producing VR applications which run 360 videos with some interactive GUI elements embedded into it. I also have been helping other…
So, you’ve got an aspiration to build a game, but aren’t entirely sure where to start. Have no fear, we’ve got you sorted!
1) Plan & specFirst things first, get a plan together. It doesn’t necessarily have to be technical, but planning mechanics, the engine, consoles and whatnot can provide …
I've always loved video games. As a child, I spent hours playing on my Atari 2600, on our home PC, or at a friend's house on his Nintendo and Super Nintendo. As time went on, I discovered QBasic and started to learn to make simple programs. It clicked - this is how the creators of the games w…
Today I wanted to give you an update on what we’ve been up to. Lately we have been trying to make our team grow. We’ve been needing help on the artist side of the game, since it…
Hi everyone!
It’s been a while… How is everyone doing? We have a lot of news for you but today we are going to talk about Web Summit!
As you might already know, last week was the Web Summit 2017 in Lisbon and we were there!
Web SummitFirst of al…