Designing Que # 1

posted in Tales of Ozak
Published February 01, 2010
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So I settled for Que to be this procedural language and I've designed the standard stuff: Variables, loops, functions, structs + variable types.

Also, Java based runtimes will be available for cellphones (J2ME), Regular applications (JavaSE) and web applications (JavaSE applets).

This means Que apps can be deployed on all major platforms (except iPhone because they won't allow Java).

The Que compiler will also be written in Java.

I might later do a compile to exe on certain platforms but that's WAY into the
future.

I also got this idea that you specify all game resources at the beginning of the file and they will get embedded into the Que executable file. Que will then be able to load on demand from within it's own executable file.

Also, Que will only be able to store key/value based text data which the runtime will direct to a safe storage place so user modifications are impossible.
I might also disallow loading from the user device/filesystem but that is still to be determined :)
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