Lawnjelly's Journal

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lawnjelly
October 21, 2018
Frogger - night mode

I spent a couple of days adding a procedural splatting terrain texturing system, similar to the one I used in tower defence. However it does run slower than in the Unity version, I suspect gdscript is currently quite a bit slower in Godot (3.05) than C# in Unity.

As a result I've thought abo…

2,824 views
lawnjelly
October 18, 2018
Intellectual Property and Clone Games

I'm just today thinking about the rights issues of my little frogger game for the gamedev challenge. It is quite common place to make clones of games as a learning experience and for jams, but it is worth spending a little time thinking about rights issues.

I got to thinking about this becau…

3,158 views
lawnjelly
October 15, 2018
Frogger - animation

I have now added some animations from blender to Godot. Mostly they went in very easy, and the AnimationTreePlayer makes it easy to set up node graphs for the animation logic. Although I couldn't work out how to do certain state changes, I gather this is being changed in new version though.

2,390 views
lawnjelly
October 13, 2018
Frogger - programming day 4

Quick update to show how everything is going. Ignoring the river doesn't drown you, collision bugs etc, I've been pressing on with getting the major features in. There are now menus, UI (basic to start), game state logic, winning, losing, and just today I was putting in sound.

Sound has been…

2,546 views
lawnjelly
October 11, 2018
Frogger - programming day 2

Just a quick update to show how my frogger challenge entry is coming along. I had a day off yesterday and have today put in collision detection and a few other things. You don't die yet if you drown and the crocs and turtles are going the wrong way, the collision detection has lots of bugs, but …

2,517 views
lawnjelly
October 08, 2018
Frogger - Models and First Version

As I'm using Godot for this challenge there is no asset store, so I'm attempting to make all the assets myself. I'm no artist, and I find making artwork pretty tedious and time consuming .. that said I'm gradually getting more efficient at it. So I spent the first few days making artwork which i…

3,603 views
lawnjelly
September 24, 2018
Fixing your Timestep and evaluating Godot

The past few days I have been playing with Godot engine with a view to using it for some Gamedev challenges. Last time for Tower Defence I used Unity, but updating it has broken my version so I am going to try a different 'rapid development' engine.

So far I've been very impressed by Godot, …

31,515 views
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lawnjelly
August 19, 2018
Texture Tools progress - 3D LUTs, heal tiling

Just a little progress update to show how my little texture tools app is progressing. I actually got waylaid for far too long investigating white balance correction. It is not at all important for this app, and more something I am interested in for correcting photos and video.

White balance…
3,578 views
lawnjelly
August 01, 2018
White Balancing Images

Now I realise this is stretching slightly outside the normal realms of gamedev, but while working on my texture tools I've turned my attention again to something that is often a problem for photographers, white balance.

While white balance is something that is easy to correct when you have a…

2,653 views
lawnjelly
July 30, 2018
Node Editor

Just a quick update to show I've just started getting the GUI working for texture tools. The node editor is still a work in progress but it seems to do the job.

I still haven't done any significant work on the methods yet but that is the fun stuff .. I've been getting the boring interface an…

2,735 views
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