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While creating my first game I've gained some experience that I want to share with starting game developers.
Originally posted on Medium
In April 2018 I received a gift from Google Ads (aka AdWords) — 2000 rubles (~30$) to spend for my Totem Spirits game advertising.
In this article I want to share some statistics and overall impressions of this platform.
First of all let me tell you that 3…
Originally posted on Medium
I released my first game approximately a month and a half ago and actually tried almost all of the methods I could find on various websites out there - all of them will be listed here. With this article I want to share the story of my “promotion campaign”.
The…
Originally posted on Medium
The Totem Spirits game is in the market for a few weeks already and this day came inevitably — I received the first crash report. To be honest, there were 5 of them, but all from one device, so the error is the same.
I was truly surprised by this! My game was …
Originally posted on Medium
You coded your game so hard for several months (or even years), your artist made a lot of high-quality assets, and the game is finally ready to be launched. Congratulation! You did a great job. Now take a look at the apk size and be prepared to be scared. What is …
Originally posted on Medium
Well, it’s been a ride. My first game Totem Spirits is now live.
I’m not gonna tell you how awesome the game is (since you may try it yourself :) ). Instead I want to share my own experience as a developer and highlight some useful tips for t…