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Freebie anyway

Published May 28, 2008
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First off, a big thanks for nothing for the utter lack of response to my previous entry. Either you don't care or you don't read. Neither is all that encouraging, but it does take the pressure off to know that there's really no standard to which I need to aspire, public or private. I guess it's a bit like being on a software project that you know is going to fail (of which I've been on a couple). You suddenly realize that you're working too hard at what you do, so you just let the arrival of your paychecks be the standard to which you aspire.

Yeah, it's a mite depressing, but I get enough feedback at my little browser-games to let me know that I'm going in the right direction in that sphere. Everyone's feedback-driven to one extent or another, and I get enough feedback there (positive and negative) to make up for it elsewhere.



On an unrelated note, good freebie today from Giveaway Of The Day. It's a little screen-recorder and playback gizmo. It allows you to define an area of the screen, records that area for as long as you want, then lets you save out that area in an animated format (Flash or AVI). Very handy if you wanna make an animated tutorial for something.
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0 likes 3 comments

Comments

noaktree
I enjoy your writing style, it's friendly, honest, and funny. Now turn those critic powers away from yourself.
May 28, 2008 12:07 PM
MustEatYemen
The last review I read from the front page was on ElectroServer 4, while jovial and well written, it was lacking in technical detail, and wasn't in depth enough. I'm not sure how to resolve that particular article, because it seems that unless you setup a demo game, and worked with them on the low level network integration and made something, it isn't possible to really get that much detail. Compounded by the apparent lack of documentation. So I can't really give you feedback properly on that article as I don't know how to resolve that issue. I rarely read the reviews on gamedev, either they focus on tools that are below professional grade, in domains I don't work in, or feel like product placements. Again that isn't a problem with you. What I think would be interesting is a review of indie games and games that take a interesting departure from the tried and true of game development.
May 29, 2008 02:44 AM
Ravuya
I thought the SlickEdit review was solid, but I think you missed out on an opportunity to talk about how it worked on other platforms -- you still have that Mac Mini, don't you?

I'm mostly wondering if it's worth buying for my Mac in order to replace TextMate as my editor of choice.

I'd like to help out with approving/editing the articles for you, but I've been so busy this week I missed the original post.
May 29, 2008 01:39 PM
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