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The Code Zone Bargain Basement Blog

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Southlake, TX

Imparting game development wisdom of dubious quality a ridiculously long time.

1,746 comments
48 followers
1,277 entries
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johnhattan
April 27, 2006
The best blog in the whole wide world
I am SO getting these people to make a commercial for my games.

Watch, then stare blankly at your screen for about five minutes.


Oh, and Shetchup is now free. Don't get too excited, though. The version that's capable of importing and exporting to other 3D formats is still expensive, so unless you pla…
283 views
johnhattan
April 26, 2006
Urgh, too danged many languages
I remember back in the heady college days of the 1980's, "mixed language programming" was the touchstone for quality programming. I also remember that it took about a page of code to get a Fortran program to call a function written in IBM 370 Assembly (mainly because the 370 architecture had zillio…
383 views
johnhattan
April 24, 2006
Okay, back to work
The SQLite glue is now working well enough for me to put into my "production" code, so now it's back to writing games.

I put up a little page for it in the hopes of getting a little interest from the Zinc community. If you wanna see it, it's here. Hopefully a few more folks will put it in their proj…
309 views
johnhattan
April 19, 2006
SQLite glues
The SQLite glue-DLL is proceeding apace. Only problem is that this is the first production code in C that I've written in fifteen years, and I'm a mite rusty. I'm using Digital Mars C++ because it seems to carry the least baggage, and it'd just be rude if my little glue-DLL was larger than the SQL …
387 views
johnhattan
April 13, 2006
okay, here's the deal.
Okay, back to the subject. I futzed around with the Access/Jet functions built into Zinc, and it works beautifully. It's quick and easy. It's be an absolute cakewalk to do all of my persistent data-handling with it.

Licensing isn't really a problem. MS has a rather archaic "Access Deployment Kit" or…
326 views
johnhattan
April 12, 2006
Yep, it's a two-fer
Okay, between Rick (rcarey1) and Emmanuel Deloget, I might have a solution to everything.

Rick and I IM-ed a bit, and I think I have a design solution I like.

First a quick screenshot to give you a frame of reference.



This is the first screen you see when the game starts. It's pretty simple, but has e…
507 views
johnhattan
April 12, 2006
Thanks for the dialog
Big thanks for all of the comments yesterday. It's all really valuable and I'm taking it into account.
Wow, it's almost like we have professional seasoned game-design types here and not just a buncha teenaged kids who are only after the latest kewl frag-fest. I once again wish death on the Gamedev L…
472 views
johnhattan
April 11, 2006
Musing out loud.
Working on the standalone daily puzzles (which need a catchier name than that). I have a design issue, though.

Let's take the Shi Sen puzzle. In it, you have one million possible boards (it's just a random seed, so don't get impressed). After you play a game, it logs the following into the high scor…
528 views
johnhattan
April 06, 2006
Coming out of the closet
After coming to terms with myself, I have decided to embrace an alternative lifestyle. Please be understanding.
596 views
johnhattan
April 06, 2006
The Lion, The Witch, and the Bigass pile of Coffee
Here's a good deal if you've got an Albertsons grocery store nearby (mostly western US).

The deal is this. If you order groceries online, they have a $25-off-$50 coupon code. Also, you can get $15 off if you buy the Narnia DVD and a pile of Proctor & Gamble products.

1. Go to albertsons.com and s…
289 views
johnhattan
April 05, 2006
Boot Camp = who cares
The new Apple machines can now multi-boot XP and/or have an XP partition on the hard drive.

Free clue: unless you have very special needs (like you're a developer deploying on multiple platforms), multi-booting different operating systems is too clunky for words.

Me: Okay, I finished writing and spel…
371 views
johnhattan
April 03, 2006
Fix yer active content.
Read this, because this is important if you run a web page.

If you have any "active content" on your webpage that loads from an APPLET, EMBED, or OBJECT HTML element, your page is gonna act funny in the upcoming version of IE.

Now then, before you jump on the "IE Suxxorz" bandwagon, it ain't Microsof…
349 views
johnhattan
April 02, 2006
Whole lotta weekend goin' on
Yikes my kid had herself a weekend. On Friday our school had "date night", which is a party that kids can attend while parents go elsewhere. Maggie had pizza and played party games until around 10 pm while her parents went to see "Slither" at Movie Tavern.
Really fun movie, btw. Doesn't take itself …
311 views
johnhattan
March 29, 2006
Happy birthday to blog, part two
It's officially the Bargain Basement Blog's 8th birthday.

In celebration, I worked on standalone Shi Sen some more. It's about 90% done. I still need some better tile graphics. Probably oughta advertise for it on gamedev help-wanted.

After that, it's standalone Voracity, ChessCards, and ConFusebox.

Th…
247 views
johnhattan
March 28, 2006
Happy Birthday to Blog!
The Code Zone Bargain Basement Blog is gonna be eight years old tomorrow.

That's right, worthy supplicants. Way back in the era of the "finger" commands and dot-plan files, I was posting Game Development Wisdom of Dubious Quality(tm) peppered liberally with such greatest-hits gems as. . .

o Here's wh…
339 views
johnhattan
March 26, 2006
Games are up
Finally got with the server monkeys. For some reason, the tables got deleted (just the data, not the form). He was able to refill 'em from a Wednesday backup.

I'm not sure exactly when the database went kaboom, as I just noticed it last night. Anyway, high score tables on and after Wednesday are gon…
446 views
johnhattan
March 26, 2006
Games are down
Having a problem with the mysql hosting over on my web server, so the daily puzzles are down right now. I'll have 'em up as soon as I can.

Looking at this, I probably need to run a database check at the beginning when I send the game the initializing info. Then I can automatically pop up a box sayin…
264 views
johnhattan
March 22, 2006
San Fran next year
Yay, the GDC is gonna be in San Francisco next year.

This works out pretty well for me. I have a cousin who lives a few blocks from Golden Gate park. She's converted her basement into a guest room/apartment. We would've stayed there last year, but she had a guest at the time. Hopefully we'll be able…
315 views
johnhattan
March 21, 2006
Working
Finishing up Shi Sen. Didn't get much work last week, as the kiddo had spring break, and I spent much of the week in kid-wrangling.

Also, we discovered that IKEA makes a cheap knockoff of some of our expensive furniture, so we now have a sectional sofa that we've been needing for quite a while. Our …
474 views
johnhattan
March 17, 2006
GDC coming up
The GDC is next week, and most of the Gamedev press-monkeys will be there.

I will not. I just decided I needed a vacation, as I realized it had been years since I saw anything new there, and I needed a break for a year or two.

Keep an eye on the gamedev front page. For the Nth year in a row, I scream…
444 views
johnhattan
March 15, 2006
Computers in education? Pish posh.
Had to listen to some Fundamentalist Montessorians at a parent-teacher thing a few days ago.

Digression alert. . .

The word "fundamentalist" is quite a weasel-word. It was coined by religious folks a few years ago who wanted to get back to the "fundamentals" of the Bible following the movement toward…
469 views
johnhattan
March 14, 2006
I must know
Somebody please tell me why I need HDTV.

It's apparently quite important, because the gubment is planning to force all broadcasters to change the signal so that every little rabbit-ears TV in the US will stop working. . .unless you buy a convertor-box for approximately 5X the worth of the TV itself.…
484 views
johnhattan
March 08, 2006
Enough to show off
Okay, there's enough of Shi Sen now to make it playable. I'm still a few days from it being a daily puzzle, but you can now check it out.

here

The rules are fairly simple. There are four of each tile (standard Mah Jongg). The object is to clear as many tiles as possible. You can clear a tile if anoth…
266 views
johnhattan
March 07, 2006
Still working
Still working on the Shi Sen daily puzzle. Toughest part to do is the search to check for valid moves. Thankfully, I already wrote that in C++ a buncha years ago for my C++ version.

C++ to ActionScript conversion is both easy and hard. And, interestingly, it's exactly the opposite of what I'd expect…
295 views
johnhattan
February 28, 2006
It's not a moving white square, it's IP!
Sorry to the folks in #gamedev. Looks like my "better than theirs" PongClock Screensaver freebie is gonna have to be revised a bit. . .

http://www.gizmodo.com/gadgets/gadgets/pong-clock-maker-cded-by-atari-157416.php

While it appears that the main bone of contention seems to be with the name "Pong", …
362 views
johnhattan
February 24, 2006
Brains are weird
Glancing at my default homepage this morning (my iWon), I saw this USA Today headline.

However, my 6:45 AM brain did not see IAEA in the headline. It saw IKEA.

As you can imagine, that caused a double-take. I did, for a moment, revel in the possibility of being able to buy a low-priced pine-paneled h…
347 views
johnhattan
February 22, 2006
98.9% off coupon code
It's probably on a buncha blogs now, but here's a link to get a $495 5-user piece of project management software for $5.

http://www.axosoft.com/Products/ontime.aspx?cn=otm_stepromo

Ends tomorrow, so order now.
331 views
johnhattan
February 22, 2006
DP4 in the planning stage
Probably gonna start on Daily Puzzle number four today. Shelly said that Shi Sen must be made into a daily puzzle by virtue of the fact that it's an addictive monster.



I think it's a good candidate, mainly because it:

1. Can be built from a random seed
2. Is not necessarily completely solve-able (ala …
315 views
johnhattan
February 17, 2006
game feedback and burping monkeys
Big thanks for the feedback on the new daily puzzle (see the purple animated thingy above for a link). I had three minor bugs that I ironed out this morning, and everything seems to be happy. Glad everybody's enjoying the game.

As for the puzzle size, it'll vary between 7x7 and 9x9. I figured that'l…
270 views
johnhattan
February 16, 2006
New game is up!
The new daily puzzle is ready. Give it a play here, then come back here and post comments.

IMHO, it's the best yet. It's a good balance. Not quite as simplistic as Voracity, but not as time-consuming as ChessCards. The puzzles are challenging, but I've been able to consistently beat 'em at their cur…
524 views
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